thekingisnotalone: (Who the hell do you think I am!?)
Rider (Alexander/Iskandar the Great) ([personal profile] thekingisnotalone) wrote in [personal profile] digitaldivemods 2012-04-15 06:24 am (UTC)

Iskandar app 1/5?

Name and personal journal: GoggleDragon ([personal profile] goggledragon)

Contact: For email and AIM: GoggleDragon(at)gmail(dot)com

Player's Age: 25

Character/Series: Iskandar, Fate/Zero (Note: I use "Iskandar" here because that's how he introduces himself in the anime, but he will also use and respond to "Alexander", "Aléxandros", and "Rider", along with the various translations of his name, depending on the situation.)

Character journal- [personal profile] thekingisnotalone (Additionally, [personal profile] ionioi_hetairoi will be used for the partners, their icons, and to make logs clearer when needed)

Character Type: Main

Tamer Class: Xros Tamer. Iskandar earned his place as a Heroic Spirit of humanity through his skill at leading his armies to victory and the loyalty beyond death he inspired in his subordinates. This loyalty allows him to create a Reality Marble, a materialization of a person's "self", which can only be formed by a single person with enough magical power and ability to override the world itself. Iskandar inspires such loyalty in his followers that they all share his "self", and thus can combine their individually meager power in a way that should be impossible without at least one magus. He's a general and leader before being a fighter, and his charisma and skills are naturally suited to handling a team. His entire philosophy of kingship is summed up in the phrase "the king is not alone"; he believes that a king is only a true king if he has followers who truly admire him, not merely subordinates who obey him. Having a team of Digimon in Dive would both fit this important part of his personality as well as be a thematic replacement for his ability to summon his army to his side. To further balance him out, as a Xros Tamer he will be an exceptional human instead of the super-humanly powerful magical being that he was before arriving.

Character appearance: Link

Character age: 32

Xros Army:
Shoutmon (primary), Leomon, Elephamon, Aquilamon, Labramon

Xros Ups:

Shoutmon + Aquila Chariot (Shoutmon + Aquilamon):
In this form, Aquilamon's body becomes hollow, with his back missing and a level surface inside that Shoutmon stands on. There is enough space for additional passengers, but boarding is difficult, as the Aquila Chariot can't land, nor can it be made to hover close to the ground, as there wouldn't be enough room for its wings to flap. Aquilamon's neck lengthens and his eyes seal shut as reins appear at the bases of his horns, extending to Shoutmon's hands. His wings move farther back along his body, his legs extend straight back and lock in place, and his tail splits into two and attaches to the outside of his legs, angled downward. His feet fold up so that all his talons point backwards, and his talons open up into thrusters, allowing him to move at Mach speed. Shoutmon is anchored to this form by straps around his feet, and can detach them and step aside to allow someone else to control the Aquila Chariot, but if he does, he can no longer use the techniques that it provides. The Xros will instantly Open if Shoutmon is not touching the Aquila Chariot for any length of time, such as if he falls off the back due to no longer being strapped in. While he holds the reins, Shoutmon can fire bolts of lightning from the tips of the chariot's horns ("Zeus Horn"), charge a fireball between the horns and launch it ("Blast Soul"), fire a wave of flaming razor-sharp feathers from its wings and tails ("Flame Quarrel"), and charging the enemy with its horns at high speed while engulfed in cutting winds ("Gust Charge").

Shoutmon Elephas (Shoutmon + Elephamon):
In this form, Shoutmon becomes obese, enlarging to Elephamon's size and raising his defense, but lowering his base speed. He gains Elephamon's helmet, reshaped to match his head shape, with the turbines mounted on longer versions of his horns. The white armor on his hands and feet turns the same blue as Elephamon's armor, and his tail extends to become a trunk with the same piece of spiked armor at the end that Elephamon has. In this form, his strongest technique is "Soul Drive", where he bursts into flames and uses his turbines to accelerate into a flying headbutt. This technique becomes more effective with a longer distance in which to accelerate; if Shoutmon doesn't have enough space in which to build up speed, this technique does minimal damage. His second technique in this form is "Baleful Trumpeting", in which he lets out a terrible sound from his trunk-tail that causes nearby weak Digimon to flee in terror.

Shoutmon + Labrador Speakers (Shoutmon + Labramon):
In this form, Labramon's body vanishes and her head is duplicated, one copy next to each shoulder, each one connected to Shoutmon's shoulder by a copy of her stiffened tail and facing forward. Labramon's eyes seal shut and her mouths open wide to reveal a speaker in each. Shoutmon's first technique in this form is "Battlecry", where he lets out a loud yell into his microphone, sending the force of his soul through the Labrador Speakers and knocking back weaker opponents or stunning stronger ones, but dealing minimal damage. His other technique is "Cure Aura", where he surrounds himself with a dark pink aura that extends several feet in every direction. Anyone within the aura will have their wounds heal and their bodies purged of poisons and diseases in under a minute.

Shoutmon Heracles (Shoutmon + Leomon):
In this form, Shoutmon's body changes to Leomon's body proportions, the armor on his hands and feet merging with the rest of his body as it reshapes. He gains Leomon's clothes and accessories, as well as a Leomon-like lion pelt, which covers his upper face and hangs down as a cloak, the forelegs around his neck and tied in the front. The ears of the pelt cover his horns and act as his new ears, and he sees through the eyes of the pelt. He carries Leomon's sword, which now has a golden blade and bursts into flames when he attacks with it ("Rockou-maru"). He retains his microphone, which he can wield as a club ("Wild Smash") or can split the stand lengthwise and unfold it into a bow, with the microphone head between the limbs and strung with a guitar string. By plunking the string, he sends a note into the microphone, which launches a fireball shaped like his head ("Rock Hero Arrow").

Shoutmon Kouvalo (Shoutmon + Aquilamon + Elephamon):
In this form, Shoutmon's head is enlarged and attached at the back to the end of Elephamon's thickened trunk, the two blades at the end of the trunk replaced by copies of Aquilamon's head feather. Shoutmon's headphones vanish and Aquilamon's horns are attached to his head where the speakers were. The trunk remains connected to Elephamon's enlarged body, and Elephamon's legs are replaced by Shoutmon's. Elephamon's head locks into place so that it's looking forward, her eyes go dark, and her turbines, which aren't enlarged along with the rest of her body, are moved farther back and connect to her sides. The thrusters from her feet are mounted on the outer rim of the turbines, the blades in the turbines are replaced with copies of Aquilamon's back feathers, and Aquilamon's vastly enlarged wings are attached to the outside of the turbines. Elephamon's tail is replaced by Shoutmon's greatly enlarged and elongated tail. Beneath his tail is a large hatch that lowers to become a ramp to a cargo hold. Inside are loops for tying down cargo and forward-facing seats that fold down from the side walls, but otherwise the interior is empty. Anything left inside when the component Digimon separate falls to the ground. His strongest technique in this form is "Drakon Laser", where he charges fire in his mouth and electricity on the tips of his horns, then fires the gathered energy in a combined beam. His second technique is "Quarrel Missiles", where feathers fire off of the trailing edge of his wings, lock on to Shoutmon's opponents, then rotate in the air to point at what they've locked on to and fly at their targets. His final technique is "Turbine Gale", where he creates hurricane-force winds from his turbines.

Shoutmon Sogdia (Shoutmon + Aquilamon + Leomon / Shoutmon Heracles + Aquilamon):
This form's appearance is the same as that of Shoutmon Heracles, except that he has Aquilamon's wings sprouting from his back, Aquilamon's horns on his head, and Aquilamon's talons in place of his feet. The cape portion of the pelt is now two ribbons ending in the pelt's rear paws, resembling the ends of a scarf trailing out behind him. He wields a spear with Shoutmon's microphone head at one end and the blade of Leomon's sword at the other, the microphone stand forming the shaft, and a pair of Aquilamon's back feathers tied to the shaft just below where the blade connects. In this form, his speed and agility are both increased. His strongest technique is "Sogdian Rock", where he slashes the enemy with the spear's flaming blade, spins it around, then strikes with the microphone, letting off a burst of flames. His second technique is "Sudden Gust", where he flaps his wings to release a strong gust of wind. His final technique is "Pinion Grappling", where he launches the feathers on his spear, which trail cables that wrap around the opponent. Once the opponent is bound, electricity comes from the spear and travels through the cables, electrocuting them.

Shoutmon Tribolos (Shoutmon + Elephamon + Labramon):
In this form, Shoutmon becomes much larger, increasing his defense but becoming completely immobile, unable to move from the location where he was formed. Because he doesn't need to use any extra energy to move, he can maintain this form for an unusually long time, especially if he isn't using any of his techniques. Elephamon's enlarged legs, spaced widely apart, are at the bottom, the nails extending into the ground as anchors. Elephamon's enlarged torso, armor to the front and rear-down, is between the legs and resting on the ground, Elephamon's trunk where the tail would be and embedded in the ground as an additional anchor that leads down to the water table, if one exists at the location. Atop Elephamon's torso, where her head would have connected, is Shoutmon's greatly enlarged upper body, arms fused to his sides and his hands resting on Elephamon's torso, also fused in place. His head is also immobile, positioned so that the V crest on his head is a flat surface, and his mouth is sealed, only his eyes able to move. On the unarmored side of Elephamon's torso, between a pair of legs, is Shoutmon's tail, split in half with Labramon's tail between the halves and forming a wide ramp with the halves of Shoutmon's tail as railings that leads to a large set of double doors. The double doors open into a giant empty room that fills all of the empty space inside the lower half of Elephamon's torso. Connected to this room are four much smaller rooms, located inside Elephamon's legs, one containing sinks, one a shower room, and the other two toilets. The water supplies are drawn up from the water table through Elephamon's trunk and the waste water is left to soak into the ground. In the event that there is no water table at that location, water can be created, but the supply will then need to be rationed, as water is produced slowly. At the back of the room, opposite the entrance, is a spiral staircase made of the blades from Elephamon's propellers. The stairs lead up to another empty room inside the upper half of Elephamon's torso, this one with arrow slits in the walls. The staircase continues to a smaller room inside the lower half of Shoutmon's torso, which contains a kitchen, a sitting area, and a dining area. The next level up, filling the upper half of Shoutmon's torso, contains four small bedrooms. The staircase ends in a small room inside Shoutmon's head, containing a conference table and screens showing the view from both Shoutmon's and the Ivory Watchdogs' eyes, with connections to allow other things to be displayed on them if need be. The hatch leading to the top of Shoutmon's head is accessed by a ladder. Anyone inside Shoutmon Tribolos has their healing rate greatly increased. No items created by Shoutmon Tribolos can leave it by any means - they vanish as soon as they're no longer inside. Similarly, nothing can be stored inside while the component Digimon are separate - the objects will simply appear on the ground when they separate. Shoutmon's first technique in this form is "Blazing Soul", where a giant transparent red image of his head appears around the surrounding area, forming a shield that bursts into flames whenever anyone, friend or foe, touches it, regardless of Shoutmon's wishes. His second technique is "Ivory Watchdogs", in which the surrounding area is filled with immobile ivory statues of Labramon, which send what they see to Shoutmon and can be commanded to attack anyone nearby with sonic barks. His third technique is "Elephant Graveyard", which causes tusks and ribs to sprout from the ground, creating a field of spikes that impedes movement. The spikes emerge from the ground fast enough that they can spear anyone who can't leave the area before they appear. His final technique is to create an orb of flame that floats above his head and launches fireballs with a high rate of fire ("Field of Fire").

Shoutmon Gigas (Shoutmon + Elephamon + Leomon / Shoutmon Heracles + Elephamon):
This form's appearance is the same as that of Shoutmon Heracles, except that he is much larger and has the same blue armor as Elephamon on his torso, forearms, and lower legs. There are three large spikes on each of his shoulders, and Elephamon's small thrusters are attached to the armor on his lower legs, allowing him to make boost jumps. He carries one of Elephamon's turbines as a shield and has Leomon's sword with the head of Shoutmon's microphone as the pommel. The hilt of the sword can extend until it becomes a long spear. In this form, his speed is lowered, but his defense is increased. His strongest technique in this form is "Gigas Strike", where he strikes with the blade of either his sword or his spear. His second technique is "Spike Missiles", where he launches the spikes on his shoulders as missiles. His final technique is "Turbine Shield Wave", where he creates a great wind that blows away his opponents.

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