Super Evolution (Shoutmon Heracles): Victory Greymon with Leomon's longer yellow hair instead of the normal red-orange, blue eyes instead of the normal green, and a bright red crystal on the chest instead of the normal green one.
Victory Greymon Aetos Mode (Victory Greymon + Aquilamon): In this form, the shield halves on Victory Greymon's back are replaced with Aquilamon's wings, his feet are replaced with Aquilamon's talons, and his armor becomes the same red-brown as Aquilamon's body. His strongest technique in this form is "Sky Breaker", where he throws his sword high into the air, causing the sky to shatter like glass and dozens of weaker copies of his sword to rain down upon his opponents. This technique effectively takes the damage that would be caused by the original "Dramon Breaker" attack and spreads it over an area, trading power for the ability to hit multiple targets at once. Once all the swords have fallen, they vanish and the sky returns to normal, the original sword reappearing in his hand. His other technique is "Wrath of Ouranos" in which he raises his sword above his head and the two outer blades begin to spin around the center blade, creating a great windstorm with him at the eye. The winds blow around everyone on the battlefield other than him, both friend and foe, while lighting bolts fire from the tip of the blade, these bolts only hitting enemies.
Victory Greymon Elephas Mode (Victory Greymon + Elephamon): In this form, Victory Greymon becomes much larger, though not obese. His armor turns the same blue as Elephamon's armor, and the shield halves on his back turn into pylons for Elephamon's turbines. Victory Greymon's strongest technique in this form is "Victory Impulse", where he uses his turbines to accelerate with his sword held out in front of him, breaking through enemy lines without losing speed. His other technique is "Whip Breaker", where the three blades of his sword split into chains of connected segments, becoming three bladed whips connected to one handle, which extend as he swings it, wrapping around his opponent and holding them in place while biting into every gap in their armor.
Victory Greymon + Labrador Speakers (Victory Greymon + Labramon): Like with her Xros with Shoutmon, Labramon's body vanishes and her head is duplicated, one copy mounted on each of Victory Greymon's shoulders. Labramon's eyes seal shut and her mouths open wide to reveal a speaker in each. Victory Greymon's armor turns the same dark pink as Labramon's tail and ears. His first technique in this form is "Battlecry", where he lets out a loud yell, sending the force of his soul through the Labrador Speakers and knocking away everything around him, dealing low levels of damage. His second technique is "Cure Burst", where he lets out a burst of dark pink energy that instantly heals all nearby allies it touches. His final technique is "Sonic Breaker", where the blade of his sword vibrates at extremely high speed, allowing it to cut through almost anything.
Character history: [Note: I'm aware that the character of Iskandar in Fate/Zero isn't completely faithful to the historical Alexander the Great, but since I'm apping the character, not the historical figure, any conflicts will be found in favor of the Fate/Zero version, and the historical version will simply be used to fill in any blanks.]
Born in 356 BC as the son of the current king of Macedon, Philip II, Alexander III distinguished himself early as intelligent and charismatic. When he was 10, a trader brought Philip a horse in the hopes of selling it, but as it refused to be mounted, Philip turned it down. Alexander, though, made a wager with his father that he could tame it after realizing that it was afraid of its own shadow, and when he succeeded, Philip bought it for him as per their wager. Alexander named it Bucephalus, and it would become one of the most famous horses in history, accompanying him for most of his life. When he was 13, his father arranged for him to be tutored by Aristotle himself alongside several other noble children, many of which would later become his friends and generals, most notably his closest friend, Hephaistion. At 16, Alexander was left in charge of the kingdom while Philip waged war, and was victorious the first time he led an army.
When Alexander was 20, his father was assassinated, and Alexander was proclaimed king. After two years consolidating his power, putting down the territories that revolted after hearing of his father's death, and securing his northern borders, he turned towards the then-greatest empire in the world, Persia. Over the next six years he conquered the entire empire and, in the interests of seeming more like their previous kings and thus retaining the loyalty of his new subjects, adopted elements of Persian customs at court, including the Persian version of his name, Iskandar. He then moved on to conquer a large part of India over the next three years, during which time Bucephalus died of old age and Iskandar named a city after him in his memory. By that point his men were tired and wanted to see their loved ones again, so he turned back, conquering a few more tribes on the way. He returned to Babylon, the former capital of Persia, in triumph, but that happiness was short-lived. Hephaistion became sick and died before Iskandar could reach his side. Iskandar was beside himself with grief, and spared no expense in Hephaistion's funeral, which was larger and more expensive than any other funeral before it, and he even ordered that the sacred flame in the temple be extinguished, something that was normally only done on the king's death, showing how much Iskandar cared for him. Iskandar himself died less than a year later after two weeks of illness, age 32 and king of half the known world after ruling for 13 years. After his death, his generals fought over his kingdom as it broke apart, and the son born after his death was assassinated at age 13 before he could take the throne, but Iskandar had passed into legend and became a Heroic Spirit, one of the legendary figures from human history, stored within the Throne of Heroes within the collective knowledge of the world, Akasha, as a complete existence and guardian of humanity.
2317 years later, Iskandar was summoned as by a young student magus named Waver Velvet using a scrap of one of Iskandar's cloaks, which Waver had stolen from his instructor, Lord El-Melloi. Waver had summoned Iskandar for the purpose of participating in the 4th Holy Grail War in Fuyuki City, Japan, a battle for the artifact known as the Holy Grail, which would grant a wish to the victor. The Grail had chosen Waver as one of the seven Masters who would fight in the war alongside the Servant they summoned. A Servant could be one of seven classes - Saber, Lancer, Archer, Rider, Caster, Assassin, Berserker - and is chosen from the ranks of the Heroic Spirits. Each Heroic Spirit has one or more Noble Phantasms, the physical manifestation of the hero's legend, which can take the form of an ability, a weapon, or a method of attack. Each Master gained three Command Spells, each of which could be used to issue an order that their Servant couldn't disobey. However, if all three Command Spells had been used, the Servant would no longer be obligated to obey the Master and could and could act as it wished. In this case, Iskandar was summoned as a Rider-class Servant, with Waver as his Master.
Iskandar's first act after being summoned was to steal an atlas and an anthology of Homer's poetry from the library. Waver complained about Iskandar walking around in a physical form rather than an invisible spiritual form, but Iskandar replied that a thief was one who snuck away with his loot under the cover of night, while he was a conquering king, because he was walking away triumphantly instead. On a more practical note, he pointed out that he couldn't carry things in spiritual form, and gave the books to Waver to carry while he took spiritual form like Waver wanted.
When Waver stopped to catch his breath after running from the scene of the crime, he wondered aloud what was so important about the books. Iskandar appeared and told him that they needed maps if they were to prepare for war. Opening the atlas to the map of the world, he ordered Waver to tell him where Macedonia and Persia were on it. Waver told him not to talk to him like that, since he was his Master, but Iskandar silenced him with a glare, saying that he was well aware of the fact that Waver was his Master due to their contract, but that he was more interested in learning what had happened to his former territories. Waver reluctantly showed him where they were, and he burst out laughing at how pathetically small the land he had spent his life conquering truly was. After being being shown where their current location was, he began making plans for their westward journey of conquest, planning on returning to Macedonia in triumph, where his people would hold a festival in honor of his revival. Waver reminded him that he was here to win the Grail, prompting Iskandar to ask what Waver would wish for, since they would be enemies if he was after world conquest. Iskandar slapped Waver a few feet away at his response that he wanted respect for his abilities, calling his wish small, narrow-minded, and stupid, since it was foolish to go into battle concerned only for one's reputation, advising Waver that he would gain more respect if he wished to be taller. Waver asked for proof that he had enough power to win the Grail War. Iskandar responded by summoning "Gordius Wheel: Wheel of Heaven's Authority", the chariot that he had gained by cutting the Gordian Knot, the renown of the event having been what had placed him in the Rider class. As Waver sat in stunned silence at the sight, Iskandar told him to find another Servant for him to fight if he wanted the Grail.
Iskandar spent the next while learning about the current state of the world's nations and weapons, while Waver gathered information using his familiar. Through his familiar's eyes, Waver was excited to witness the death of the Assassin-class Servant when it attempted to sneak into the home of Tohsaka Tokiomi, a magus known to be a Master. Iskandar was unimpressed, since he didn't believe that a Servant that could only sneak around in the shadows could have been a threat to him. He was more interested in more important matters, like how to get enough money to buy some B-2 bombers, how formidable an opponent Clinton might turn out to be, and the usefulness of Tomahawk missiles. Waver kept going on about how the Saber-, Lancer-, Archer-, and Berserker-class Servants would be easily defeated once Iskandar used Gordius Wheel, and began wondering what they were going to do about the Caster-class Servant. Iskandar interrupted him, asking how Assassin had died. Waver admitted that he hadn't been able to get a good look at Tohsaka's Servant, since it had all happened so fast. Iskandar knocked him to the floor with a forehead flick and criticized Waver's failure to find out anything useful about Tohsaka's Servant, since he would likely have to fight him eventually. All Waver could tell him was that the Servant's Noble Phantasm consisted of throwing dozens of swords at the opponent, which wasn't enough to deduce the Servant's identity. Iskandar wasn't concerned, saying that they'd find out the details of the Servant when they encountered them, and that it would be more fun that way.
That evening, Rider and Waver sat on top of the bridge connecting the two halves of Fuyuki City, watching the warehouses where the Lancer-class Servant was projecting his presence in an attempt to call out other Servants. The Saber-class Servant arrived along with a woman who was presumably her Master, and the two Servants dueled, eventually bringing out their Noble Phantasms. Iskandar wasn't willing to risk one of them dying, wanting to have all the Servants gather together for a battle royal, and summoned Gordius Wheel, flying down from the bridge with Waver and landing between them. He introduced himself (much to Waver's chagrin) and asked them what they thought of letting him have the Grail and joining his army to conquer the world with him. Saber and Lancer were both insulted and refused his offer, to his great disappointment, although Saber's refusal revealed her true identity as King Arthur.
Lancer's Master, who turned out to be Lord El-Melloi, spoke up from the shadows, announcing his intention to give Waver a painful death for stealing Iskandar's relic. Waver cowered in terror, but Iskandar defended him, yelling at Lord El-Melloi and calling him a coward for hiding in the shadows and barking orders, unlike Waver, who was brave enough to ride with him into battle. He called out the other people who he knew were watching from the shadows to show themselves, and Tohsaka's Archer-class Servant materialized from his spiritual form, followed by a knight in black armor, the Berserker-class Servant, whose strengths and weaknesses couldn't be sensed by the Masters present.
Archer used his Noble Phantasm, "Gate of Babylon: King's Treasure", to fire dozens of swords, spears, and axes at Berserker, who defended itself by grabbing weapons out of the air and using them to knock aside the others, emerging unscathed. Archer moved to continue, but Tohsaka used a Command Spell to force him to withdraw. Once Archer had dematerialized, Berserker howled and attacked Saber with a piece of a streetlamp. From that, Iskandar was able to figure out Berserker's Noble Phantasm; any object that Berserker picked up became its Noble Phantasm, regardless of its suitability for combat.
Berserker continued to attack Saber, and Lancer came to her defense, wanting her alive so that they could continue their duel. Lord El-Melloi had no interest in chivalry, however, and used a Command Spell to force Lancer to help Berserker kill Saber. Before they could kill her though, Iskandar came at them with his chariot. Lancer leaped out of the way in time, but Berserker was trampled and was forced to return to spiritual form from the damage. Once Berserker was gone, Iskandar rebuked Lord El-Melloi for using a Command Spell that way and threatened to assist Saber if he didn't have Lancer withdraw. Lord El-Melloi knew that Lancer would lose that battle and ordered him to withdraw. Once Lancer was gone, Saber asked Iskandar what his intent had been when he'd first arrived, and he admitted that he hadn't really thought about it. He told her to finish her duel with Lancer and he would fight the winner, whoever that turned out to be. Bidding her farewell, he flew off.
The next day, the supervisor of the Holy Grail War announced to all the Masters save Caster's that Caster and his Master were using magecraft to kidnap children without bothering to cover their tracks. As the War was to be fought without allowing the bulk of humanity to learn of its existence, Caster's actions were a violation of the rules. The supervisor suspended the War, ordering all of the Masters to focus on eliminating Caster and his Master, and offering an extra Command Spell to whichever Master(s) eliminated them.
Also on that day, the "Admirable Grand Strategy" T-shirt that Iskandar had ordered arrived and he prepared to go explore outside, only to be stopped by Waver, who wouldn't let him leave without pants.
Iskandar app 2/5?
Victory Greymon Aetos Mode (Victory Greymon + Aquilamon):
In this form, the shield halves on Victory Greymon's back are replaced with Aquilamon's wings, his feet are replaced with Aquilamon's talons, and his armor becomes the same red-brown as Aquilamon's body. His strongest technique in this form is "Sky Breaker", where he throws his sword high into the air, causing the sky to shatter like glass and dozens of weaker copies of his sword to rain down upon his opponents. This technique effectively takes the damage that would be caused by the original "Dramon Breaker" attack and spreads it over an area, trading power for the ability to hit multiple targets at once. Once all the swords have fallen, they vanish and the sky returns to normal, the original sword reappearing in his hand. His other technique is "Wrath of Ouranos" in which he raises his sword above his head and the two outer blades begin to spin around the center blade, creating a great windstorm with him at the eye. The winds blow around everyone on the battlefield other than him, both friend and foe, while lighting bolts fire from the tip of the blade, these bolts only hitting enemies.
Victory Greymon Elephas Mode (Victory Greymon + Elephamon):
In this form, Victory Greymon becomes much larger, though not obese. His armor turns the same blue as Elephamon's armor, and the shield halves on his back turn into pylons for Elephamon's turbines. Victory Greymon's strongest technique in this form is "Victory Impulse", where he uses his turbines to accelerate with his sword held out in front of him, breaking through enemy lines without losing speed. His other technique is "Whip Breaker", where the three blades of his sword split into chains of connected segments, becoming three bladed whips connected to one handle, which extend as he swings it, wrapping around his opponent and holding them in place while biting into every gap in their armor.
Victory Greymon + Labrador Speakers (Victory Greymon + Labramon):
Like with her Xros with Shoutmon, Labramon's body vanishes and her head is duplicated, one copy mounted on each of Victory Greymon's shoulders. Labramon's eyes seal shut and her mouths open wide to reveal a speaker in each. Victory Greymon's armor turns the same dark pink as Labramon's tail and ears. His first technique in this form is "Battlecry", where he lets out a loud yell, sending the force of his soul through the Labrador Speakers and knocking away everything around him, dealing low levels of damage. His second technique is "Cure Burst", where he lets out a burst of dark pink energy that instantly heals all nearby allies it touches. His final technique is "Sonic Breaker", where the blade of his sword vibrates at extremely high speed, allowing it to cut through almost anything.
Character history: [Note: I'm aware that the character of Iskandar in Fate/Zero isn't completely faithful to the historical Alexander the Great, but since I'm apping the character, not the historical figure, any conflicts will be found in favor of the Fate/Zero version, and the historical version will simply be used to fill in any blanks.]
Born in 356 BC as the son of the current king of Macedon, Philip II, Alexander III distinguished himself early as intelligent and charismatic. When he was 10, a trader brought Philip a horse in the hopes of selling it, but as it refused to be mounted, Philip turned it down. Alexander, though, made a wager with his father that he could tame it after realizing that it was afraid of its own shadow, and when he succeeded, Philip bought it for him as per their wager. Alexander named it Bucephalus, and it would become one of the most famous horses in history, accompanying him for most of his life. When he was 13, his father arranged for him to be tutored by Aristotle himself alongside several other noble children, many of which would later become his friends and generals, most notably his closest friend, Hephaistion. At 16, Alexander was left in charge of the kingdom while Philip waged war, and was victorious the first time he led an army.
When Alexander was 20, his father was assassinated, and Alexander was proclaimed king. After two years consolidating his power, putting down the territories that revolted after hearing of his father's death, and securing his northern borders, he turned towards the then-greatest empire in the world, Persia. Over the next six years he conquered the entire empire and, in the interests of seeming more like their previous kings and thus retaining the loyalty of his new subjects, adopted elements of Persian customs at court, including the Persian version of his name, Iskandar. He then moved on to conquer a large part of India over the next three years, during which time Bucephalus died of old age and Iskandar named a city after him in his memory. By that point his men were tired and wanted to see their loved ones again, so he turned back, conquering a few more tribes on the way. He returned to Babylon, the former capital of Persia, in triumph, but that happiness was short-lived. Hephaistion became sick and died before Iskandar could reach his side. Iskandar was beside himself with grief, and spared no expense in Hephaistion's funeral, which was larger and more expensive than any other funeral before it, and he even ordered that the sacred flame in the temple be extinguished, something that was normally only done on the king's death, showing how much Iskandar cared for him. Iskandar himself died less than a year later after two weeks of illness, age 32 and king of half the known world after ruling for 13 years. After his death, his generals fought over his kingdom as it broke apart, and the son born after his death was assassinated at age 13 before he could take the throne, but Iskandar had passed into legend and became a Heroic Spirit, one of the legendary figures from human history, stored within the Throne of Heroes within the collective knowledge of the world, Akasha, as a complete existence and guardian of humanity.
2317 years later, Iskandar was summoned as by a young student magus named Waver Velvet using a scrap of one of Iskandar's cloaks, which Waver had stolen from his instructor, Lord El-Melloi. Waver had summoned Iskandar for the purpose of participating in the 4th Holy Grail War in Fuyuki City, Japan, a battle for the artifact known as the Holy Grail, which would grant a wish to the victor. The Grail had chosen Waver as one of the seven Masters who would fight in the war alongside the Servant they summoned. A Servant could be one of seven classes - Saber, Lancer, Archer, Rider, Caster, Assassin, Berserker - and is chosen from the ranks of the Heroic Spirits. Each Heroic Spirit has one or more Noble Phantasms, the physical manifestation of the hero's legend, which can take the form of an ability, a weapon, or a method of attack. Each Master gained three Command Spells, each of which could be used to issue an order that their Servant couldn't disobey. However, if all three Command Spells had been used, the Servant would no longer be obligated to obey the Master and could and could act as it wished. In this case, Iskandar was summoned as a Rider-class Servant, with Waver as his Master.
Iskandar's first act after being summoned was to steal an atlas and an anthology of Homer's poetry from the library. Waver complained about Iskandar walking around in a physical form rather than an invisible spiritual form, but Iskandar replied that a thief was one who snuck away with his loot under the cover of night, while he was a conquering king, because he was walking away triumphantly instead. On a more practical note, he pointed out that he couldn't carry things in spiritual form, and gave the books to Waver to carry while he took spiritual form like Waver wanted.
When Waver stopped to catch his breath after running from the scene of the crime, he wondered aloud what was so important about the books. Iskandar appeared and told him that they needed maps if they were to prepare for war. Opening the atlas to the map of the world, he ordered Waver to tell him where Macedonia and Persia were on it. Waver told him not to talk to him like that, since he was his Master, but Iskandar silenced him with a glare, saying that he was well aware of the fact that Waver was his Master due to their contract, but that he was more interested in learning what had happened to his former territories. Waver reluctantly showed him where they were, and he burst out laughing at how pathetically small the land he had spent his life conquering truly was. After being being shown where their current location was, he began making plans for their westward journey of conquest, planning on returning to Macedonia in triumph, where his people would hold a festival in honor of his revival. Waver reminded him that he was here to win the Grail, prompting Iskandar to ask what Waver would wish for, since they would be enemies if he was after world conquest. Iskandar slapped Waver a few feet away at his response that he wanted respect for his abilities, calling his wish small, narrow-minded, and stupid, since it was foolish to go into battle concerned only for one's reputation, advising Waver that he would gain more respect if he wished to be taller. Waver asked for proof that he had enough power to win the Grail War. Iskandar responded by summoning "Gordius Wheel: Wheel of Heaven's Authority", the chariot that he had gained by cutting the Gordian Knot, the renown of the event having been what had placed him in the Rider class. As Waver sat in stunned silence at the sight, Iskandar told him to find another Servant for him to fight if he wanted the Grail.
Iskandar spent the next while learning about the current state of the world's nations and weapons, while Waver gathered information using his familiar. Through his familiar's eyes, Waver was excited to witness the death of the Assassin-class Servant when it attempted to sneak into the home of Tohsaka Tokiomi, a magus known to be a Master. Iskandar was unimpressed, since he didn't believe that a Servant that could only sneak around in the shadows could have been a threat to him. He was more interested in more important matters, like how to get enough money to buy some B-2 bombers, how formidable an opponent Clinton might turn out to be, and the usefulness of Tomahawk missiles. Waver kept going on about how the Saber-, Lancer-, Archer-, and Berserker-class Servants would be easily defeated once Iskandar used Gordius Wheel, and began wondering what they were going to do about the Caster-class Servant. Iskandar interrupted him, asking how Assassin had died. Waver admitted that he hadn't been able to get a good look at Tohsaka's Servant, since it had all happened so fast. Iskandar knocked him to the floor with a forehead flick and criticized Waver's failure to find out anything useful about Tohsaka's Servant, since he would likely have to fight him eventually. All Waver could tell him was that the Servant's Noble Phantasm consisted of throwing dozens of swords at the opponent, which wasn't enough to deduce the Servant's identity. Iskandar wasn't concerned, saying that they'd find out the details of the Servant when they encountered them, and that it would be more fun that way.
That evening, Rider and Waver sat on top of the bridge connecting the two halves of Fuyuki City, watching the warehouses where the Lancer-class Servant was projecting his presence in an attempt to call out other Servants. The Saber-class Servant arrived along with a woman who was presumably her Master, and the two Servants dueled, eventually bringing out their Noble Phantasms. Iskandar wasn't willing to risk one of them dying, wanting to have all the Servants gather together for a battle royal, and summoned Gordius Wheel, flying down from the bridge with Waver and landing between them. He introduced himself (much to Waver's chagrin) and asked them what they thought of letting him have the Grail and joining his army to conquer the world with him. Saber and Lancer were both insulted and refused his offer, to his great disappointment, although Saber's refusal revealed her true identity as King Arthur.
Lancer's Master, who turned out to be Lord El-Melloi, spoke up from the shadows, announcing his intention to give Waver a painful death for stealing Iskandar's relic. Waver cowered in terror, but Iskandar defended him, yelling at Lord El-Melloi and calling him a coward for hiding in the shadows and barking orders, unlike Waver, who was brave enough to ride with him into battle. He called out the other people who he knew were watching from the shadows to show themselves, and Tohsaka's Archer-class Servant materialized from his spiritual form, followed by a knight in black armor, the Berserker-class Servant, whose strengths and weaknesses couldn't be sensed by the Masters present.
Archer used his Noble Phantasm, "Gate of Babylon: King's Treasure", to fire dozens of swords, spears, and axes at Berserker, who defended itself by grabbing weapons out of the air and using them to knock aside the others, emerging unscathed. Archer moved to continue, but Tohsaka used a Command Spell to force him to withdraw. Once Archer had dematerialized, Berserker howled and attacked Saber with a piece of a streetlamp. From that, Iskandar was able to figure out Berserker's Noble Phantasm; any object that Berserker picked up became its Noble Phantasm, regardless of its suitability for combat.
Berserker continued to attack Saber, and Lancer came to her defense, wanting her alive so that they could continue their duel. Lord El-Melloi had no interest in chivalry, however, and used a Command Spell to force Lancer to help Berserker kill Saber. Before they could kill her though, Iskandar came at them with his chariot. Lancer leaped out of the way in time, but Berserker was trampled and was forced to return to spiritual form from the damage. Once Berserker was gone, Iskandar rebuked Lord El-Melloi for using a Command Spell that way and threatened to assist Saber if he didn't have Lancer withdraw. Lord El-Melloi knew that Lancer would lose that battle and ordered him to withdraw. Once Lancer was gone, Saber asked Iskandar what his intent had been when he'd first arrived, and he admitted that he hadn't really thought about it. He told her to finish her duel with Lancer and he would fight the winner, whoever that turned out to be. Bidding her farewell, he flew off.
The next day, the supervisor of the Holy Grail War announced to all the Masters save Caster's that Caster and his Master were using magecraft to kidnap children without bothering to cover their tracks. As the War was to be fought without allowing the bulk of humanity to learn of its existence, Caster's actions were a violation of the rules. The supervisor suspended the War, ordering all of the Masters to focus on eliminating Caster and his Master, and offering an extra Command Spell to whichever Master(s) eliminated them.
Also on that day, the "Admirable Grand Strategy" T-shirt that Iskandar had ordered arrived and he prepared to go explore outside, only to be stopped by Waver, who wouldn't let him leave without pants.