Hi! For a long while I've been interested in Digital_Dive, and have enjoyed following it's move from Livejournal to Dreamwidth. Here is an opportunity to re-start and re-make the game into a more user, plot, and lurker friendly Community.
So much has already been done, such as making it Community based for accessibility and convenience, along with the new coding and formats and countess other work put in place.
If I may though, I've noticed that one of the things that hasn't changed is the lack of a Character Limit. In most if not all of the successful RPGames a limit is put in place, which flexes around each individual player's ability to keep all of their Character's activity at an acceptable level. Typically the rang is anywhere from 5-15, depending on how large the Game is and how Fast it's pace.
One of the factors contributing to less activity and the 'dying' of DD on livejournal may have been that players had too many characters, and were not always able to put forth enough time into them. Another benefit of a limit is opening up slots for potential new Players, who may be intimidated by the large percentage of Characters belonging to individuals.
There is of course a downside to a Character limit, one that is very clear. As DD currently stands, it would potentially loose many of it's Character's due to Players needing to (at least temporarily) pick and choose. Along with this, CR will be lost between the characters given up and the ones remaining.
Despite this downside, another benefit of a Limit is most noticeably for the NPCs and Moderators. Having less of a flood of tags each event, being able to manage and organize fights, plot, etc without it turning into a dog-piled mess.
With DD's 'Reboot', there is no better time then to implement a Character limit. Plot wise, many of the cut/dropped characters could have been 'lost' during the literal reboot, others returning home, and some perhaps integrated/absorbed by the Antagonists.
Whether you decide to place a limit or not will be a difficult decision, with how long the game has been going, and characters with it. In the end, this is all a well meaning suggestion, and either way I hope to see the Community continue to Grow.
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Date: 2012-02-13 04:56 am (UTC)So much has already been done, such as making it Community based for accessibility and convenience, along with the new coding and formats and countess other work put in place.
If I may though, I've noticed that one of the things that hasn't changed is the lack of a Character Limit. In most if not all of the successful RPGames a limit is put in place, which flexes around each individual player's ability to keep all of their Character's activity at an acceptable level. Typically the rang is anywhere from 5-15, depending on how large the Game is and how Fast it's pace.
One of the factors contributing to less activity and the 'dying' of DD on livejournal may have been that players had too many characters, and were not always able to put forth enough time into them. Another benefit of a limit is opening up slots for potential new Players, who may be intimidated by the large percentage of Characters belonging to individuals.
There is of course a downside to a Character limit, one that is very clear. As DD currently stands, it would potentially loose many of it's Character's due to Players needing to (at least temporarily) pick and choose. Along with this, CR will be lost between the characters given up and the ones remaining.
Despite this downside, another benefit of a Limit is most noticeably for the NPCs and Moderators. Having less of a flood of tags each event, being able to manage and organize fights, plot, etc without it turning into a dog-piled mess.
With DD's 'Reboot', there is no better time then to implement a Character limit. Plot wise, many of the cut/dropped characters could have been 'lost' during the literal reboot, others returning home, and some perhaps integrated/absorbed by the Antagonists.
Whether you decide to place a limit or not will be a difficult decision, with how long the game has been going, and characters with it. In the end, this is all a well meaning suggestion, and either way I hope to see the Community continue to Grow.