Digital Dive Mods ([personal profile] digitaldivemods) wrote2012-02-05 12:53 am

CHARACTER APPLICATION

If you want to apply for a character at Digital Dive, simply take one of the forms below and reply to this post.

Applications will now be judged on a rotation cycle. Applications can be submitted throughout the entire month, but they will only be judged, rejected, or sent back for revision in the last two weeks of any calendar month.

New to Digital Dive, you can now use the Dive Tests Network to act in place of the RP Sample or D-Comm Network Post. You can only use it for one, however! Further details for how this works can be found here.

Before you apply, there are a few points we'd like to make known:

  • If you wish to app a character from a movie, video game, or other work released in individual (read, not regular), we'd like to ask that you wait for 30 days out of consideration for spoilers.

  • Most applications are judged on a two strikes your out policy, with applicants being given one chance to correct aspects of an app that the moderators feel are lacking or in error. However, if the majority of the application has numerous faults, the moderators reserve the right to reject an app wholesale. In the case of a rejected application, you must wait a full month before applying or reserving for them again, and in that time, the character you have applied for is still considered up for grabs.

  • Because all situations and canons are different, the moderators reserve the rights to question an application's merit and communicate with the applicant about the matter. This can range from how long the canon has been running, the point in which the character is being applied for, concerns of potential canon-mates, and whatever other necessary situations may arise.


  • We've provided explanations for each section, so please read over them before you apply!

    Name and personal journal: List the name you'd like to be called along with your personal journal, if you have one.

    Contact: List the methods by which you can be contacted here, including email, instant messagers, or anything else. We must have some means of getting hold of you outside Dreamwidth itself.

    Player's Age: Please list your personal age. We ask presently that players be over the age of 16.

    Character/Canon: List the character's name and the canon they originate from. If your character is an original creation, regardless of origin, please indicate this.

    Character Type: Is your character a main character, a secondary character, a background character, or an OC?

    Tamer Class: Please specify whether you are applying for a Soul Tamer, Matrix Tamer, Spirit Tamer, Xros Tamer, or a Digimon on its own. If you are uncertain of which to select, refer to the respective write-ups on Tamer classes.

    Furthermore, if you are applying for a Spirit OR Xros Tamer, we would like you to explain why you believe it would fit your character.

    Understand that we can and will, if necessary, deny or ask you change your Tamer Class if it is deemed ill-fitting of the character. This does not count as a strike towards rejection, however, except under circumstances when we determine the Class to be ill-fitting and the applicant doesn't comply.

    If you don't understand the Class System well and are uncertain of what to pick, you can either ask a moderator, or simply choose "Soul Tamer" as the default option as it is the easiest to manage. You can always change you Class later!

    Character appearance: Post an image of your character's appearance, or post a description if you don't have one.

    Character age: List your character's age.

    Digimon partner(s)/Spirit/Xros Army: If you are applying for a Soul or Matrix Tamer, please list the digimon you have selected for your partner. This digimon must be at the Child level or lower. You need not determine the rest of its evolution line at this time, and even if you do, you may change it at any time provided you haven't already depicted it as evolving into something else. If your Digimon is a fan creation, please indicate this.

    If you are applying for a Spirit Tamer, simply state whether you have chosen the Spirit of Fire, Light, Wind, Ice, Thunder, Steel, Water, Wood, Earth, Darkness, or Corrupted Darkness.

    If you are applying for a Xros Tamer, due to the fact that these require more information, we require you to list your army's main partner, their super evolution, and the remaining members of their army.

    If you are applying for a character who is a Digimon, feel free to leave this blank. However, if said Digimon is an original creation, please indicate this. We are also not accepting applications for Digimon characters who are the Ultimate/Mega level that do not originate from an existing canon - simply put, you would be allowed to apply for BlackWarGreymon from the Digimon Adventure 02 anime, but not an original character who is a BlackWarGreymon.

    In general, if you have trouble coming up with a Digimon Partner, you can feel free to ask the community over AIM, the moderators, or refer to sites such as the Digital Monster Almanac or Wikimon.

    Xros Ups: If you are applying for a Xros Tamer, we need to know the Xros Ups your Tamer will be able to form from your Primary Partner, what they're called, and what they can do, including attacks and any other special abilities. Note, that this section is also important for determining you have a grasp of the Digi-Xros concept, so this is where you will show that knowledge. This section is not on the app for non-Xros Tamers.

    Character history: Describe your character's history. If you're going to go into great, extensive detail, you won't be denied, but note that we do not need a novel written. Quality comes before quantity, and we simply want to know you understand and grasp the canon you are apping from, as well as give us context so we can better understand the following sections. So, please write it out in a concise, but informative manner.

    Note however, that for original characters we will hold this section up to much higher standards. An original character can be rejected based on factors ranging from background quality or just seeming to be a poorly conceived character.

    Character personality: Describe your character's personality in an informative, but concise, manner. This is one of the most important aspects of the application, to really show you understand the character and where they might be coming from. The raised standards for original characters also applies here.

    Digimon partner personality: Describe your Digimon's personality in an informative, but concise manner. Your Digimon are characters too, and just as important as their Tamer. If you are applying for a Xros Tamer or a Tamer with multiple partners, you must list personality for ALL Digimon. Each one will be held up to the same standards as a single partner. If you are apping a Spirit Tamer, you can skip or remove this section.

    Character abilities: Describe your character's abilities. Keep in mind that all offensive powers must be scaled down to the Adult level. Most powers that rely on external sources outside the Digital World generally won't function, though there can be the occasional exception depending on how it's described. Keep in mind this is also an important part of determining whether or not the Tamer Class you have selected for your character is right for them.

    Please focus on the character's primary, distinct abilities. If the character has a multitude of attacks or spells, free to link to a wiki or other listing that covers said arsenal of powers, but this cannot substitute for the entire ability write-up.

    If your character's abilities exceed that which is deemed fair towards the role play in general, you may be asked to tone them down.

    On another note, Dive does consider allowing characters to arrive with piloted mecha. This is subject to certain scrutiny, of course, and is judged in comparison to the character's personal abilities outside of the suit and how much their character revolves around the use of said machine.

    Sample RP: Please give us a third person role-play sample, depicting your character and their partner(s) interacting. Both sample sections are very important to show your character's voice, and your ability to write your character from a prose perspective, as this will make up a large potential chunk of your role playing in the Logs community.

    Sample D-Comm Network Post: Please give us a role play sample from the perspective of posting from the D-Comm Network. It is, effectively, like posting in an online journal or social networking site. Again, we are trying to get a feel for your character's voice.

    This is the app for Soul, Spirit, and Matrix Tamers, as well as standalone digimon characters.



    This is the app for Xros Tamers:



    Banned Digimon partners:

    Keep in mind that some digimon are not allowed as digimon partners or components in an evolution line. These digimon are as follows:

    Lucemon (all forms)
    Arkadimon (all forms)
    Apocalymon
    Death-X-mon
    Ogudamon
    Omegamon
    Susanoomon
    Chaosmon
    UltimateChaosmon
    Millenniummon
    Moon=Millenniumon
    ZeedMillenniumon
    Gizmon (all forms)
    DarknessBagramon
    Quartzmon

    In addition, with a few notable exceptions, most "Mode Changes" are not acceptable at this time, and you must select the basic version of those Ultimates. The exceptions are Imperialdramon Dragon Mode and Fighter Mode, both of which can be selected as indvidual Digimon, and Duftmon Leopard Mode, which is a component of Duftmon's abilities.

    You may reply to this post with your application.
    thekingisnotalone: (I like you)

    Iskandar app 2/5?

    [personal profile] thekingisnotalone 2012-04-15 06:26 am (UTC)(link)
    Super Evolution (Shoutmon Heracles): Victory Greymon with Leomon's longer yellow hair instead of the normal red-orange, blue eyes instead of the normal green, and a bright red crystal on the chest instead of the normal green one.

    Victory Greymon Aetos Mode (Victory Greymon + Aquilamon):
    In this form, the shield halves on Victory Greymon's back are replaced with Aquilamon's wings, his feet are replaced with Aquilamon's talons, and his armor becomes the same red-brown as Aquilamon's body. His strongest technique in this form is "Sky Breaker", where he throws his sword high into the air, causing the sky to shatter like glass and dozens of weaker copies of his sword to rain down upon his opponents. This technique effectively takes the damage that would be caused by the original "Dramon Breaker" attack and spreads it over an area, trading power for the ability to hit multiple targets at once. Once all the swords have fallen, they vanish and the sky returns to normal, the original sword reappearing in his hand. His other technique is "Wrath of Ouranos" in which he raises his sword above his head and the two outer blades begin to spin around the center blade, creating a great windstorm with him at the eye. The winds blow around everyone on the battlefield other than him, both friend and foe, while lighting bolts fire from the tip of the blade, these bolts only hitting enemies.

    Victory Greymon Elephas Mode (Victory Greymon + Elephamon):
    In this form, Victory Greymon becomes much larger, though not obese. His armor turns the same blue as Elephamon's armor, and the shield halves on his back turn into pylons for Elephamon's turbines. Victory Greymon's strongest technique in this form is "Victory Impulse", where he uses his turbines to accelerate with his sword held out in front of him, breaking through enemy lines without losing speed. His other technique is "Whip Breaker", where the three blades of his sword split into chains of connected segments, becoming three bladed whips connected to one handle, which extend as he swings it, wrapping around his opponent and holding them in place while biting into every gap in their armor.

    Victory Greymon + Labrador Speakers (Victory Greymon + Labramon):
    Like with her Xros with Shoutmon, Labramon's body vanishes and her head is duplicated, one copy mounted on each of Victory Greymon's shoulders. Labramon's eyes seal shut and her mouths open wide to reveal a speaker in each. Victory Greymon's armor turns the same dark pink as Labramon's tail and ears. His first technique in this form is "Battlecry", where he lets out a loud yell, sending the force of his soul through the Labrador Speakers and knocking away everything around him, dealing low levels of damage. His second technique is "Cure Burst", where he lets out a burst of dark pink energy that instantly heals all nearby allies it touches. His final technique is "Sonic Breaker", where the blade of his sword vibrates at extremely high speed, allowing it to cut through almost anything.

    Character history: [Note: I'm aware that the character of Iskandar in Fate/Zero isn't completely faithful to the historical Alexander the Great, but since I'm apping the character, not the historical figure, any conflicts will be found in favor of the Fate/Zero version, and the historical version will simply be used to fill in any blanks.]

    Born in 356 BC as the son of the current king of Macedon, Philip II, Alexander III distinguished himself early as intelligent and charismatic. When he was 10, a trader brought Philip a horse in the hopes of selling it, but as it refused to be mounted, Philip turned it down. Alexander, though, made a wager with his father that he could tame it after realizing that it was afraid of its own shadow, and when he succeeded, Philip bought it for him as per their wager. Alexander named it Bucephalus, and it would become one of the most famous horses in history, accompanying him for most of his life. When he was 13, his father arranged for him to be tutored by Aristotle himself alongside several other noble children, many of which would later become his friends and generals, most notably his closest friend, Hephaistion. At 16, Alexander was left in charge of the kingdom while Philip waged war, and was victorious the first time he led an army.

    When Alexander was 20, his father was assassinated, and Alexander was proclaimed king. After two years consolidating his power, putting down the territories that revolted after hearing of his father's death, and securing his northern borders, he turned towards the then-greatest empire in the world, Persia. Over the next six years he conquered the entire empire and, in the interests of seeming more like their previous kings and thus retaining the loyalty of his new subjects, adopted elements of Persian customs at court, including the Persian version of his name, Iskandar. He then moved on to conquer a large part of India over the next three years, during which time Bucephalus died of old age and Iskandar named a city after him in his memory. By that point his men were tired and wanted to see their loved ones again, so he turned back, conquering a few more tribes on the way. He returned to Babylon, the former capital of Persia, in triumph, but that happiness was short-lived. Hephaistion became sick and died before Iskandar could reach his side. Iskandar was beside himself with grief, and spared no expense in Hephaistion's funeral, which was larger and more expensive than any other funeral before it, and he even ordered that the sacred flame in the temple be extinguished, something that was normally only done on the king's death, showing how much Iskandar cared for him. Iskandar himself died less than a year later after two weeks of illness, age 32 and king of half the known world after ruling for 13 years. After his death, his generals fought over his kingdom as it broke apart, and the son born after his death was assassinated at age 13 before he could take the throne, but Iskandar had passed into legend and became a Heroic Spirit, one of the legendary figures from human history, stored within the Throne of Heroes within the collective knowledge of the world, Akasha, as a complete existence and guardian of humanity.

    2317 years later, Iskandar was summoned as by a young student magus named Waver Velvet using a scrap of one of Iskandar's cloaks, which Waver had stolen from his instructor, Lord El-Melloi. Waver had summoned Iskandar for the purpose of participating in the 4th Holy Grail War in Fuyuki City, Japan, a battle for the artifact known as the Holy Grail, which would grant a wish to the victor. The Grail had chosen Waver as one of the seven Masters who would fight in the war alongside the Servant they summoned. A Servant could be one of seven classes - Saber, Lancer, Archer, Rider, Caster, Assassin, Berserker - and is chosen from the ranks of the Heroic Spirits. Each Heroic Spirit has one or more Noble Phantasms, the physical manifestation of the hero's legend, which can take the form of an ability, a weapon, or a method of attack. Each Master gained three Command Spells, each of which could be used to issue an order that their Servant couldn't disobey. However, if all three Command Spells had been used, the Servant would no longer be obligated to obey the Master and could and could act as it wished. In this case, Iskandar was summoned as a Rider-class Servant, with Waver as his Master.

    Iskandar's first act after being summoned was to steal an atlas and an anthology of Homer's poetry from the library. Waver complained about Iskandar walking around in a physical form rather than an invisible spiritual form, but Iskandar replied that a thief was one who snuck away with his loot under the cover of night, while he was a conquering king, because he was walking away triumphantly instead. On a more practical note, he pointed out that he couldn't carry things in spiritual form, and gave the books to Waver to carry while he took spiritual form like Waver wanted.

    When Waver stopped to catch his breath after running from the scene of the crime, he wondered aloud what was so important about the books. Iskandar appeared and told him that they needed maps if they were to prepare for war. Opening the atlas to the map of the world, he ordered Waver to tell him where Macedonia and Persia were on it. Waver told him not to talk to him like that, since he was his Master, but Iskandar silenced him with a glare, saying that he was well aware of the fact that Waver was his Master due to their contract, but that he was more interested in learning what had happened to his former territories. Waver reluctantly showed him where they were, and he burst out laughing at how pathetically small the land he had spent his life conquering truly was. After being being shown where their current location was, he began making plans for their westward journey of conquest, planning on returning to Macedonia in triumph, where his people would hold a festival in honor of his revival. Waver reminded him that he was here to win the Grail, prompting Iskandar to ask what Waver would wish for, since they would be enemies if he was after world conquest. Iskandar slapped Waver a few feet away at his response that he wanted respect for his abilities, calling his wish small, narrow-minded, and stupid, since it was foolish to go into battle concerned only for one's reputation, advising Waver that he would gain more respect if he wished to be taller. Waver asked for proof that he had enough power to win the Grail War. Iskandar responded by summoning "Gordius Wheel: Wheel of Heaven's Authority", the chariot that he had gained by cutting the Gordian Knot, the renown of the event having been what had placed him in the Rider class. As Waver sat in stunned silence at the sight, Iskandar told him to find another Servant for him to fight if he wanted the Grail.

    Iskandar spent the next while learning about the current state of the world's nations and weapons, while Waver gathered information using his familiar. Through his familiar's eyes, Waver was excited to witness the death of the Assassin-class Servant when it attempted to sneak into the home of Tohsaka Tokiomi, a magus known to be a Master. Iskandar was unimpressed, since he didn't believe that a Servant that could only sneak around in the shadows could have been a threat to him. He was more interested in more important matters, like how to get enough money to buy some B-2 bombers, how formidable an opponent Clinton might turn out to be, and the usefulness of Tomahawk missiles. Waver kept going on about how the Saber-, Lancer-, Archer-, and Berserker-class Servants would be easily defeated once Iskandar used Gordius Wheel, and began wondering what they were going to do about the Caster-class Servant. Iskandar interrupted him, asking how Assassin had died. Waver admitted that he hadn't been able to get a good look at Tohsaka's Servant, since it had all happened so fast. Iskandar knocked him to the floor with a forehead flick and criticized Waver's failure to find out anything useful about Tohsaka's Servant, since he would likely have to fight him eventually. All Waver could tell him was that the Servant's Noble Phantasm consisted of throwing dozens of swords at the opponent, which wasn't enough to deduce the Servant's identity. Iskandar wasn't concerned, saying that they'd find out the details of the Servant when they encountered them, and that it would be more fun that way.

    That evening, Rider and Waver sat on top of the bridge connecting the two halves of Fuyuki City, watching the warehouses where the Lancer-class Servant was projecting his presence in an attempt to call out other Servants. The Saber-class Servant arrived along with a woman who was presumably her Master, and the two Servants dueled, eventually bringing out their Noble Phantasms. Iskandar wasn't willing to risk one of them dying, wanting to have all the Servants gather together for a battle royal, and summoned Gordius Wheel, flying down from the bridge with Waver and landing between them. He introduced himself (much to Waver's chagrin) and asked them what they thought of letting him have the Grail and joining his army to conquer the world with him. Saber and Lancer were both insulted and refused his offer, to his great disappointment, although Saber's refusal revealed her true identity as King Arthur.

    Lancer's Master, who turned out to be Lord El-Melloi, spoke up from the shadows, announcing his intention to give Waver a painful death for stealing Iskandar's relic. Waver cowered in terror, but Iskandar defended him, yelling at Lord El-Melloi and calling him a coward for hiding in the shadows and barking orders, unlike Waver, who was brave enough to ride with him into battle. He called out the other people who he knew were watching from the shadows to show themselves, and Tohsaka's Archer-class Servant materialized from his spiritual form, followed by a knight in black armor, the Berserker-class Servant, whose strengths and weaknesses couldn't be sensed by the Masters present.

    Archer used his Noble Phantasm, "Gate of Babylon: King's Treasure", to fire dozens of swords, spears, and axes at Berserker, who defended itself by grabbing weapons out of the air and using them to knock aside the others, emerging unscathed. Archer moved to continue, but Tohsaka used a Command Spell to force him to withdraw. Once Archer had dematerialized, Berserker howled and attacked Saber with a piece of a streetlamp. From that, Iskandar was able to figure out Berserker's Noble Phantasm; any object that Berserker picked up became its Noble Phantasm, regardless of its suitability for combat.

    Berserker continued to attack Saber, and Lancer came to her defense, wanting her alive so that they could continue their duel. Lord El-Melloi had no interest in chivalry, however, and used a Command Spell to force Lancer to help Berserker kill Saber. Before they could kill her though, Iskandar came at them with his chariot. Lancer leaped out of the way in time, but Berserker was trampled and was forced to return to spiritual form from the damage. Once Berserker was gone, Iskandar rebuked Lord El-Melloi for using a Command Spell that way and threatened to assist Saber if he didn't have Lancer withdraw. Lord El-Melloi knew that Lancer would lose that battle and ordered him to withdraw. Once Lancer was gone, Saber asked Iskandar what his intent had been when he'd first arrived, and he admitted that he hadn't really thought about it. He told her to finish her duel with Lancer and he would fight the winner, whoever that turned out to be. Bidding her farewell, he flew off.

    The next day, the supervisor of the Holy Grail War announced to all the Masters save Caster's that Caster and his Master were using magecraft to kidnap children without bothering to cover their tracks. As the War was to be fought without allowing the bulk of humanity to learn of its existence, Caster's actions were a violation of the rules. The supervisor suspended the War, ordering all of the Masters to focus on eliminating Caster and his Master, and offering an extra Command Spell to whichever Master(s) eliminated them.

    Also on that day, the "Admirable Grand Strategy" T-shirt that Iskandar had ordered arrived and he prepared to go explore outside, only to be stopped by Waver, who wouldn't let him leave without pants.
    thekingisnotalone: (You think so,do you?)

    Iskandar app 3/5?

    [personal profile] thekingisnotalone 2012-04-15 06:30 am (UTC)(link)
    The next day, Waver sent him out to collect water samples from various points along the river that ran though the middle of the city (acquiring pants to do so). Waver used his knowledge of alchemy to detect the residue left by spellcasting in the water, showing them where Caster probably had his hideout. Iskandar asked if he were an unusually talented magus to be able to find Caster's hideout, but Waver replied that a talented magus wouldn't have to use this, the simplest imaginable method. Iskandar was proud of him anyway, saying that using simple methods to get good results was a far greater feat than having to rely on complex techniques.

    Even knowing that they would be going into Caster's hideout, where he would have the advantage, Iskandar insisted that they go immediately, before Caster could think of moving. Arriving at the location Waver had identified, Iskandar summoned Gordius Wheel and they rode it along entered the large storm drain they found there, crushing hundreds of tentacled abominations under the chariot's wheels. They arrived in an underground drainage tank to find that Caster wasn't in his hideout. Taking one look at the dark chamber with his enhanced sight as a Servant, Iskandar told Waver that there wasn't anything that he needed to see, and that he shouldn't look around for clues. Waver dismissed that idea and used his magecraft to see, revealing what Caster and his Master had done with the children they had kidnapped.

    Once Waver had finished throwing up, Iskandar reminded him that he had been warned not to look. Between sobs Waver told Iskandar to stop making fun of him, but Iskandar replied that there was no point in trying to save face, and that if he saw someone who could remain unmoved by the sight of what had been the bodies of children, he would punch them. Waver demanded to know why Iskandar looked just fine, but Iskandar told him that was because it wasn't the time for emotion.

    Before they could continue their conversation, Iskandar detected an oncoming attack and killed the attacking Assassin. Waver was shocked to find that Assassin was still alive, and even more so when two more Assassins appeared from the shadows. Iskandar pointed out that the deception of Assassin's death had been revealed and the Assassins returned to the shadows, knowing that they couldn't defeat him in that situation. Iskandar told Waver that they should withdraw, as there was no way to know how many Assassins there were hiding in the dark chamber. Before they left, Iskandar used Gordius Wheel's power to set the contents of Caster's hideout on fire, cremating what was left of the children's bodies. As they rode back along the drainage pipe Iskandar distracted Waver with a tousle of the hair and the knowledge that with his hideout destroyed, Caster wouldn't be able to run and hide and would have to emerge, allowing them to defeat him sooner.

    A few hours later, Iskandar and Waver rode Gordius Wheel into the entrance hall of the Einzbern's local castle, where Saber was staying, as well as the woman who had been with her earlier, Irisviel von Einzbern. When Saber and Irisviel appeared at the top of the main stairs, expecting a battle, Iskandar lifted a barrel of wine onto his shoulder, telling her that he had obviously come to drink, and ordering her to show him to a garden suitable for a banquet.

    In the castle's garden, Iskandar smashed in the top of the barrel and drank from it with a ladle. He pointed out that the Holy Grail War's purpose was to decide who was most deserving of the Grail, but that bloodshed wasn't necessarily needed to determine that. Offering the ladle to Saber, he stated that if they could agree on a ranking of the Heroic Spirits, that would settle the matter without the need for combat. Archer materialized, much to the others' surprise, but Iskandar told them that he had seen Archer in town and invited him, since he was also a king. Archer complained about how gloomy the castle was, but Iskandar just offered him a drink. Archer took a sip and decried the wine as cheap swill, much to Iskandar's confusion, as it had been one of the best wines he had been able to find in the city. Archer berated him for his novice mistake and opened Gate of Babylon, summoning a solid gold flask containing wine brewed by the gods, and three solid gold cups. Once Iskandar and Saber had gotten over their amazement at the quality of the drink, Archer pointed out that since his treasury contained only the finest weapons and drinks, as already demonstrated, that alone should tell them that he was the greatest of kings. Iskandar pointed out that while the wine was fit for the finest drinking cup, that was not what the Grail was, and asked what wish Archer wanted granted. Archer replied that the Grail should already be his, as all the treasures of the world, so many that he had long ago lost track of the extent of his wealth, were once within his treasury only to be scattered after his death, but the mere fact that the Grail was a treasure meant that it belonged to him, and thus any who tried to take it from him was a mere thief. Saber called him insane, but Iskandar stepped in before Archer could respond and said he had an idea who Archer was, and asked if he was right in thinking that Archer had no true interest in the Grail itself. Archer confirmed that, saying that he was only there on principle, to administer judgment on those who would steal treasure from him, according to the law that he had set down as king. Iskandar was disappointed, but not surprised, by the knowledge that they would have to resort to combat.

    Saber asked if Iskandar intended to take the Grail by force, and what wish he wanted it to grant. He blushed and admitted that his wish was for true incarnation - to be a human and live within the world again, rather than be a Servant whose existence in the world was being forcibly maintained by magic. Saber didn't believe that Iskandar and Archer were acting like a king should, and Iskandar asked her what her wish was. She replied that she wished to save Britain from the destruction it experienced at the end of her reign, and she would use the Grail to change the past, so that a more fitting king would have led Britain in her place, thus erasing the legend of King Arthur from existence and preventing herself from becoming an Heroic Spirit. Archer laughed at her statement that she had offered her life to her country, to which Saber replied that a king should make any sacrifice necessary to ensure their country's prosperity. Iskandar told her that she was wrong, that the king did not make sacrifices for the nation, but instead the nation and its people sacrificed their lives for the king. At Saber's exclamation that those were the words of a tyrant, Iskandar agreed, saying that they were heroes because they were tyrants, but a king that wasn't content with their kingdom was a weak ruler, worse than a tyrant. Saber pointed out how Iskandar's reign had ended - his heirs slain and his empire dissolved into pieces - and asked if he had any regrets about that end. He didn't, because it had been the results of the actions he had thought best at the time. He could grieve and weep, but he would never regret, let alone undo his reign, as that would be a mockery of everyone who had fought with him. Saber replied that only warriors could find glory in destruction; the duty of the king was to protect the helpless with just laws. Iskandar asked her if Saber, as the king, was a slave to what was right, and she replied that she was, as a king was a martyr to their ideals. Iskandar was saddened to think that anyone would live that way, but Saber told him that if she ruled as king she couldn't ask to be a person, accusing him of becoming a king and seeking the Grail out of nothing but greed. Iskandar angrily replied that a king without greed was even worse than a figurehead, and asked if anyone could truly admire the life of someone so holy that no one could ever hope to match her. He told her that the king must be greedier than anyone else, must laugh louder, rage harder, must exemplify the extreme of all things, good and evil, or else no one would be inspired by him. He told her that while her righteousness and ideals may have saved her nation once, she had to know what became of the people who she saved and protected, but never led or informed of her wishes. Those people were left behind to try and find their own paths in life without a leader or a relatable example to guide them, while she followed her ideals on her own.

    Before Saber could form a response, Assassin materialized in the garden, all 80 of them - Assassin's Noble Phantasm, "Zabaniya: Delusional Illusion", allowed him to manifest his multiple personalities as individual bodies, while still counting as one Servant. Waver began to panic, but Iskandar told him to calm down, saying that the Assassins might show them who was the greatest king. As the king's words were for all to hear, he invited them to his banquet and raised the ladle of wine, calling out to them that any of them who wished to speak with the three kings should come forward and drink. A knife flew through the air and severed the bowl of the ladle from the handle.

    Taking this as their answer, Iskandar stood and a strong wind began to blow sand around him. He asked Saber and Archer one last question: must the king be alone in his superiority? Saber replied that he must, and Iskandar told her that he would have to show her exactly what a real king was. Light spread out from him along with a sandstorm as he activated his ultimate Noble Phantasm, "Ionioi Hetairoi: Army of the King", which replaced the world with an endless desert and summoned the hundreds of members of his companion cavalry, each of them a Heroic Spirit and a Servant, each of whom had fought by his side in life, and each of whom remained loyal to him beyond death. He explained that this world was where he and his armies had rode together with him, which they would never forget, and the memory of that place within each of their hearts allowed him to make it real once more. He told Saber that a king was one who lived more fully than anyone else and became a figure of admiration to the people, thus the king was not alone, since his wishes were shared by his followers, who followed him and gave their loyalty out of admiration.

    Iskandar gave the order to annihilate the Assassins, and his army charged. All the Assassins were dead within minutes.

    Once they had returned to the real world, Iskandar lamented that that end hadn't been as fun as he'd hoped and went to leave. Saber tried to call him back, but he told her to be quiet, as that night had been for the kings to talk, and he no longer recognized her as a king. He told her to wake up from her sad dream before she lost the remaining pride she retained as a Heroic Spirit, as her dream of what a king was could only hurt her in the end. Summoning Gordius Wheel, he flew off into the night.

    The next day Waver and Iskandar went to the shopping district, where Iskanadar discovered that the new "Admirable Grand Strategy" game had come out that day, and he was lucky enough to get the first-run special edition, for which he also bought the gaming system that went with it. He told Waver to play it with him when they got home, but Waver replied that he wasn't interested in low-class entertainment like that. Iskandar asked him why he never wanted to try anything fun, but ignored his flimsy justifications and discovered that Waver had been reading a book about him. Iskandar was confused about why Waver hadn't just asked him about himself. Waver finally gave up and asked the first question that came to mind: why history said that he was really short. Iskandar just told him not to trust books without knowing who wrote them and laughed. Waver was surprised that he wasn't mad about the misinformation, but Iskandar told him that he preferred to have a longer life to live over being immortalized in history books.

    On their way home that evening, Waver finally admitted his concerns that they weren't a good match for each other, and that he didn't feel like he could take pride in a victory alongside a Servant as overwhelmingly powerful as Iskandar; since he couldn't contribute much in comparison it would essentially be Iskandar's victory, not his. Iskandar acknowledged that Waver wasn't the strongest Master, nor the one with the greatest wish for the Grail, but told him that they were perfect for each other because they were both idiots; they both knew how insignificant they were in the face of the world, and yet, as he saw in Waver just like himself, they both chased after a distant glory that anyone else would say was impossible for them to reach.

    Iskandar's pep talk was interrupted by them both sensing an extreme amount of energy from Caster, who was standing on the river. Iskandar summoned Gordius Wheel and went to tell Lancer before pulling up next to Saber and Irisviel on the riverbank. He called for a truce for the night in the interests of defeating a common enemy: Caster, who had merged with a skyscraper-sized tentacled abomination that he had summoned. Saber agreed to an alliance and Irisviel told them that the monster was maintaining itself in the world through Caster, and that it needed to be defeated before it began to feed on the population and became self-sufficient, otherwise there would be nothing they could do to stop it. Lancer arrived in response to Iskandar's notice and told them that if they could expose Caster's Noble Phantasm, "Prelati's Spellbook: Text of the Sunken Spiraled City", he could destroy it in one hit with his own anti-magic Noble Phantasm, "Gáe Dearg: Crimson Rose of Exorcism". Deciding that Lancer would wait on the shore to throw his spear while Iskandar, using Gordius Wheel, and Saber, using her ability to walk on water, would attack directly, they charged at the monster.
    thekingisnotalone: (This is not good)

    Iskandar app 4/6?

    [personal profile] thekingisnotalone 2012-04-15 06:32 am (UTC)(link)
    The battle did not get off to a good start. Neither Iskandar nor Saber's attacks could deal enough damage to slow the monster noticeably, and it instantly regenerated after every attack. Archer arrived with Tohsaka aboard the flying machine "Vimana" and dealt it severe damage with weapons from Gate of Babylon, but the monster regenerated that damage instantly as well. A further disaster came with the arrival of two jet fighters; the existance of the Holy Grail War, and magic in general, had been revealed to non-magi. One of the fighters came too close, and the monster's tentacles bridged the 100 meters between them to grab it, drawing it into its body and consuming it and its pilot. Berserker leaped from the ground onto the other fighter and transformed the plane into a Noble Phantasm to fight Archer, thus removing the possibility of any further aid from either party. After several minutes of futile attacks, Iskandar called for Saber to retreat to the riverbank, where he told the others his plan: he would activate Ionioi Hetairoi and transport the monster inside for the few minutes he could maintain the Reality Marble. Meanwhile, the other four would need to come up with a permanent solution. Leaving Waver behind with instructions on how to contact him, he charged at the monster and activated the Reality Marble at point-blank range.

    Even with hundreds more Heroic Spirits assisting him, Iskandar wasn't able to do more than keep it busy for a few minutes. As he was nearing the limit of his ability to maintain Ionioi Hetairoi, he heard Waver's summons and dispatched one of his men, Mithrenes, as a messenger. Soon after, Mithrenes returned with a message to immediately release the Reality Marble and drop the monster at a specific location. When he did so, Saber, her ability to use her Noble Phantasm having been restored while he was gone, used "Excalibur: Sword of Promised Victory", wiping Caster and his monster from the face of the Earth. Watching the display next to Archer, Iskandar felt pity for Saber, who attained the power she had just unleashed by discarding her dreams and love and becoming a slave to her ideals. Archer, on the other hand, thought that her suffering at the realization that she couldn't meet her own ideals made her lovely. At that, Iskandar told Archer that he couldn't like him, but they agreed to rest after their respective battles so that they could fight in the final round at their full strength.

    Iskandar remained in spiritual form for the next two days, silently recovering his strength after the immense amount of energy he had used up activating Ionioi Hetairoi twice in as many days. In the hopes of speeding his recovery, Waver returned to the isolated brush where he had originally summoned Iskandar, which had a highly compatible leyline and the magic circle he had used in the summoning. Waver planned to spend the day sleeping there, which would allow Iskandar to draw more energy from him than if he were awake. Iskandar tried to claim that he wasn't as drained as he seemed to be, but was finally forced to admit that he had supplied almost all of the energy for Ionioi Hetairoi himself, since drawing that much from Waver risked killing him. Waver though didn't mind that risk, since he still didn't want to be completely reliant on Iskandar to win. He soon became too tired from the energy drain that he couldn't continue talking and fell asleep.

    Recovered and heading to the Einsbern castle in Gordius Wheel, Iskandar and Waver noticed Saber chasing them on the ground on an impossibly fast motorcycle. Wanting to save Saber from her mistaken ideals, Iskandar decided to battle her on ordinary wheels and landed on the otherwise deserted highway. Waver didn't object, only telling him to be careful, which pleased him that his Master seemed to be getting the right idea. After a while, Saber began to catch up, prompting Iskandar to up the challenge; he veered off the road into the forest and the the giant sickles mounted on the sides of Gordius Wheel cleaved through the trees without having to slow at all, sending entire trees flying through the air at Saber behind them like giant twigs flying from a lawnmower. Iskandar was greatly impressed by Saber's skill at avoiding the projectiles and moved on to the next thing to be cut down: the asphalt and concrete of the road, which became a rain of stones. The act of cutting through the road gave enough resistance that Gordius Wheel couldn't accelerate any more, and Saber managed to dodge every projectile, gaining some ground, eventually managing to use a piece of debris to launch her motorcycle into the air and make an attack from above on Iskandar. He managed to parry it, but instead of continuing Saber brought her motorcycle to a stop. Iskandar turned around and they faced off. He told Waver that if he wanted to use a Command Spell on him, that was the time, as he was putting aside his thoughts of winning the Grail. Instead he planned to charge at Saber head-on, and they would see if Gordius Wheel could reach Saber before she could activate Excalibur. Iskandar freely admitted that while he was only 50% sure of victory he was confident that he would win, but if he won in a competition that was this perfectly matched, Saber would experience an "ultimate defeat" and might become his subordinate instead of pretending to be an ideal king. Everyone there knew that this was an irrational choice of action, but Waver allowed him to continue.

    Iskandar called out the true name of Gordius Wheel's trampling attack, activating the full power of his Noble Phantasm: "Via Expugnatio: Distant Trampling Domination". Proving that its previous speed of over 400km/h was holding back Gordius Wheel surged forward at impossible speeds, but Saber's activation of Excalibur was slightly faster. Iskandar managed to jump clear with Waver at the last second, but Gordius Wheel and the two divine bulls that pulled it were utterly destroyed. He raised his sword to continue, but Saber turned around and returned to the city without a word, leaving Iskandar to admire her vanishing motorcycle.

    It took them the rest of the night to walk back to the city, and Waver spent the day sleeping to recover more energy for Iskandar. When night fell, Iskandar's instincts told him that there would be a decisive battle that night, which Waver didn't question. On cue, a magical signal went off, the signal that indicated that the winner of the Holy Grail War had been determined. Realizing that this was someone's challenge to the remaining Servants and Masters, Iskandar activated Ionioi Hetairoi at its lowest power, summoning not his army, but a single Heroic Spirit: his legendary horse, Bucephalus. Waver refused to ride with him, knowing that only heroes were qualified to ride the greatest horse in history, and also knowing that Iskandar would have won the challenge against Saber if he hadn't had to look after Waver's safety. Now understanding how small he was and not willing to get in Iskandar's way, Waver used a Command Spell for the first time to issue an absolute order: "Rider, you must take the final victory." And then he used his second Command Spell: "Rider, you must seize the Grail." And then he used his final Command Spell: "Rider, you must seize the whole world. Failure is not allowed." With the final Command Spell used, Waver was no longer a Master, and Iskandar was no longer his Servant. Now free, Iskandar's first action was to pick Waver up by the collar and seat him on Bucephalus. Waver protested that he wasn't a Master anymore, but Iskandar told him that didn't matter, as he was Iskandar's friend, a real man who had faced enemies with him and deserved to stand beside him with pride. With a promise to fulfill the first Command Spell, Iskandar and his friends rode towards the final battlefield of the 4th Holy Grail War.

    When they reached the bridge across the river, they were met by the Archer-class Servant: Gilgamesh, the King of Heroes. Gilgamesh wasn't happy that Iskandar no longer had Gordius Wheel, since they had agreed to fight at their most perfect condition, but Iskandar was charged with extra energy as a side effect of Waver using the Command Spells, and Gilgamesh accepted that power boost as being a suitable replacement. Before they fought though, Iskandar reminded him that they had agreed to finish the wine. As they drank the two remaining cups, Iskandar made one final attempt at avoiding conflict, asking if Gilgamesh would be willing to equip Ionoi Hetairoi with the weapons from Gate of Babylon, as that combination would create an invincible army that would allow the two of them to conquer the universe together. Gilgamesh refused, saying that he didn't need a second friend; his one companion was enough, and another king was completely unnecessary. Iskandar accepted his rejection and declared his intent to challenge Gilgamesh's lonely kingship. Gilgamesh declared him a foe worthy of his judgment and they both retreated to opposite ends of the bridge.

    Remounting Bucephalus, Iskandar activated Ionoi Hetairoi. His army materialized and they charged, Iskandar and Waver riding Bucephalus at the head of the wedge formation. Gilgamesh merely stood there and opened Gate of Babylon, removing a single sword from it: his ultimate Noble Phantasm, "Ea: Sword of Rupture". He called out its attack, "Enuma Elish: The Star of Creation that Split Heaven and Earth", and swung the sword down. The attack cut through the world itself, taking over half of Iskandar's army with it and collapsing the Reality Marble formed by Ionoi Hetairoi. Iskandar and Waver, riding on Bucephalus, found themselves back on the bridge opposite Gilgamesh, their one hope of victory gone.

    Before doing anything else, Iskandar asked Waver one question: if Waver would serve him. Waver replied without hesitation that Iskandar was his King, that he would serve him, that he would give his all for him, and that he wished to be guided to see the same dream as him. Iskandar lifted Waver to the ground and ordered him to live on to pass down Iskandar's dream and story. With that, Iskandar charged at Gilgamesh, recognizing him as the strongest enemy in Heaven and Earth. His last enemy. His last obstacle. A challenge that he must face, because beyond it was his dream, the ends of the world. Gilgamesh fired dozens of Noble Phantasms out of Gate of Babylon. Bucephalus was slain beneath him. Countless blades struck him. Yet he continued his charge forward, at last hearing in the throbbing of his heart the roar of Oceanus, the sea at the end of the world, the dream he had strode for his entire life. Finally reaching Gilgamesh, he swung his sword at the King of Heroes, only to be stopped by a golden chain from Gate of Babylon, "Enkidu: Chains of Heaven", which bound him and used his divine blood against him to become unbreakable, allowing Gilgamesh to pierce him with Ea. With a smile, he told Gilgamesh that he had enjoyed their battle, and Gilgamesh, with deep admiration, replied that he could could challenge him as many times as he wished. Iskandar's final words were "That's good to hear."

    Gilgamesh walked over to Waver, who stood where Iskandar had left him, and asked if he was Iskandar's Master. Waver replied that he wasn't, he was Iskandar's servant. Gilgamesh told him that if was a loyal subject he had a duty to avenge his King, but Waver replied that he would die if he challenged him, so he couldn't, as he had been ordered to live. Telling him to remain devoted to his King, Gilgamesh turned and walked away, allowing the servant of the second person he had ever respected to fulfill his King's final command.
    thekingisnotalone: (I am Iskandar,and I approve this message)

    Iskandar app 5/6?

    [personal profile] thekingisnotalone 2012-04-15 06:36 am (UTC)(link)
    Character personality: Iskandar is a man of contradictions. He's impulsive and often acts without a plan or any thought to the consequences, making decisions based on emotion rather than reason, yet is quite perceptive, a brilliant general, and will patiently wait for the right time to enter a battle. He's selfish and will freely admit that he's a greedy tyrant, taking what he wants by force in the manner of a conquering king, yet he cares deeply for his subordinates and will share hardships with his followers even if his position would allow him to avoid the situation for himself. He's a warrior and a giant of a man who one wouldn't want to meet alone in a dark alley, yet he's extremely intelligent, has little interest in sports, and loves to read, especially philosophy. He's a conqueror who never lost a battle while he was alive and will do what it takes to grasp victory, yet he's an honorable opponent and prefers to win without killing or humiliation, instead subduing a standing opponent. He's an adult who retains his desire to conquer the world, yet he's fascinated by the modern world and shows a childish delight at things like shopping, wearing modern clothes for the first time, and videogames.

    Iskandar believes that it is a king's right to do whatever they want, but that in doing so they must go all out and live life more fully than anyone else, embodying all extremes: good, evil, happiness, anger, greed, and all others. When others see the king as a grander figure than anyone else, they will be inspired to become more like him, and will give their loyalty and wish to fulfill his wishes because they truly admire him. If their only reason for loyalty is because the king rules them, they will never be truly loyal; a king is not a true king if their followers can't admire them. Iskandar treasures his bonds with his followers and won't abuse that bond. He's become tired of others sacrificing themselves because of his whims though, and while he doesn't fear leading people into battle, since if they're following him they know what they're getting themselves into, he'll no longer charge into battles recklessly when there's another way to achieve the same results. He will make sure that his intelligence is sound before he risks lives, but if he does commit to battle he won't hold anything back.

    Iskandar is always honest about his motives and opinions, regardless of if that offends others. He only makes open challenges, never attacking if a declaration of hostilities has not been made and never betraying an alliance. He is aware of the value of his reputation and won't use strategies or tactics that would damage it. He never panics, being supremely confident in himself and his beliefs, and if he sees that someone else is straying from the path he believes is right, he will expend great effort to save them from themselves and bring them to his side. Even if he disagrees with an enemy's beliefs he will still admire their courage and honor and make every attempt at avoiding bloodshed, but if there is no avoiding battle he will relish the thrill of it.

    Iskandar refuses to have regrets. No matter how bad an outcome is, he accepts that it is the result of the decisions that he thought were the best at the time. He can be unhappy with an outcome, but he knows he can't change it, nor would he if given the chance, as that would be an insult to those who sacrificed for him. That being said, it pained him greatly when he learned that the world was round, as that meant that his dream of leaving footprints on the shore of Oceanus, the endless sea at the eastern edge of the world, was an impossibility that so many of his followers had needlessly sacrificed themselves for. That ultimately pointless dream and his short life are the two things that he is closest to having any sort of regrets for, even if he would never allow himself to have them. He still holds on to that dream of seeing Oceanus though, while being aware that it's foolish to do so and accepting that it can never be.

    Digimon partner personality:

    Shoutmon: The most obvious thing about Shoutmon is how loud he is. Even more so than most Shoutmon, he's never quiet; his voice ranges from "raised" to "yelling", when he's not talking he'll often whistle or hum, and failing that he'll be drumming his fingers, tapping his foot, or doing something that results in noise. Fortunately his voice isn't annoying in and of itself, only the volume that it's constantly at. He's a good singer, loving rock and metal music, along with the occasional other (usually loud) song, and normally makes his living as a singer.

    Outwardly, Shoutmon is friendly, outgoing, optimistic, confident, and passionate about his music. He constantly tries to be the center of attention and becomes uncomfortable and upset when he's not. If he's ignored for too long he'll get snippy and progress to unflattering nicknames and mild insults, although he can usually hold himself back from anything that he thinks would really hurt people. He does care about others, but has a terrible habit of jumping into situations without regard for the consequences and forgetting about the feelings and safety of others, leading to hurt feelings and awkward apologies afterward. This applies to fights, too, which causes problems of its own, as he is only a middling fighter, with a tendency to focus on one opponent and forget about anyone else who might be after him. Inwardly though, Shoutmon has an extreme fear of being ignored and alone. The self-confidence he usually projects is faked, as he doesn't believe that he's really as good of a performer as people say he is. Neither does he believe that he's a good person, since he's aware that he's an attention-whore, but is too scared of the alternative to do anything about it.

    When he was younger, he spent an unusually long time at Baby 2 without evolving, watching everyone else who had hatched around the same time as him evolve to Child and leave, and then watching later arrivals also evolve past him. As time went by and he didn't evolve, a rumor went around that spending too much time near him would delay a Digimon's evolution, causing the people around him to avoid and ignore him no matter what he did. He spent most of that solitude listening to music and singing along. He finally evolved the day that Yggdrasil updated the Digital World with new species of Digimon, and flush with the excitement of finally evolving and being able to leave his old life behind, encountered Tamers in person for the first time. The attention they gave him simply for being a new species of Digimon was exciting after being ignored for so long, and he craved more of it. He eventually met up with a group of other Digimon who shared his love of music and they formed a band with him as their lead singer. When he's performing he can easily hold the audience's attention, but it's also the only time that he's his true self, and the only time he'll let someone else (specifically, the other members of the band, and no one else) take the spotlight away from him.

    Leomon: Leomon is normally serious and remains calm in the face of danger. He never completely trusts people's motives and assumes that every situation will go wrong sooner or later. In his opinion, things that seem too good to be true are. He's blunt and pragmatic, and while he prefers to win in an honest one-on-one fight, he'll use cheap tricks if it's the only way to win. He's a skilled fighter with good spatial awareness, but has little pride in his abilities and treats fighting as a stress-relieving hobby that can sometimes be put to practical use. His travels have given him street smarts and practical knowledge about a wide variety of topics, but the only thing he could be considered an expert in is fighting, as he's never seen a reason to learn much about any one topic. He doesn't care whether he's on his own or with others, but he prefers quiet after growing up with parents who constantly talked to him and never gave him a moment's peace when they were nearby.

    Leomon's parents were both highly skilled artisans who wanted a child to inherit the "family business" and had him for that reason. Whether Leomon inherited their talent is unknown even to him, as he never had any interest in it and put no effort into improving. He resented them for not giving him a chance to figure out what he wanted to do with his life and just pushing him towards the path they wanted him to follow. He spent as much time as he could out of the house, where he took out his frustration by getting into fights, gradually getting better through experience. Eventually he'd had enough of his parents and one night he left town with a bag of the few things he cared about and the money from the shop's cashbox, never looking back. Since then he's wandered across much of the Digital World, fighting and taking odd jobs and mercenary work to support himself. He's gained skill and strength over the years, but he still doesn't have any long-term goals or any idea about what kind of life he wants; there's nothing that he's passionate about, and he just lives life day-to-day, not expecting much out of it.

    Elephamon: Elephamon may move and speak slowly, but she's actually very intelligent, having a broad and deep knowledge base, though little experience applying that knowledge. She's cautious and thorough, thinking everything through before acting or coming to a decision. Few things other than being put in direct danger can bypass this, so attempting to rush her is largely futile - doing so is more likely to make her jittery than be helpful. Sudden change in general is distressing for her, though if she's forewarned she can deal with it. Despite her size and obvious strength, she doesn't like fighting and tries to intimidate her way out of fights if at all possible. If forced to stand and fight she isn't very good at it, as her reaction time is low and she has to rely on her endurance and ability to take a lot of hits without going down.

    Elephamon showed her intelligence early, but not any understanding of or desire for normal social contact and inadvertently pushed others away. She has occasionally had people who she could speak with on the same level, but she's never had anyone that she would call a friend. She doesn't feel lonely per se, but she's aware that something is missing in her life, only she doesn't know what. She can come across as distant and uncaring, but this isn't true; she does care, she just doesn't know how or when to show it.

    Aquilamon: Aquilamon is a true loner; he doesn't feel any need to interact with others and becomes annoyed when people interrupt his train of thought. Since he's constantly thinking about something, he's irritable whenever someone else is talking. If you don't try and talk to him uninvited he's much more pleasant to be around, but in this situation he's merely indifferent to your presence, not making an effort to be nice. He has a low opinion of people who feel the need to fill silence with words, and isn't afraid to voice that opinion. For that matter, he'll complain about everything that annoys him.

    Aquilamon has taken forms capable of flight since he was a Baby 2, and he's spent as little time as possible on the ground over his life. Flying and seeing new vistas is his passion, and he's traveled much of the world. His greatest fear is being confined, and he's never settled in one place for longer than he needs to. Having to interact with Iskandar and his army annoys him, but he understands his duty as a partner Digimon and will do the bare minimum that's required of him. He won't, however, take initiative beyond his orders, and unfortunately for those around him he'll make very clear the imposition that's being placed on him by having to fulfill the duties of a partner.

    Labramon: Labramon is kind and compassionate to everyone she meets, brave, and is extremely loyal to those she cares about. She is, unfortunately, painfully shy and almost never speaks, even to people she knows very well. Even mentioning the possibility of her being the center of attention for more than a handful of people is enough to send her to hide out of sight. She genuinely wants to be around people and have conversations with them, just not in large groups. She hates conflict and tries to be a peacemaker whenever she can, but she often has to fight against her shyness to do so. Labramon works at a florist shop and is passionate about gardening, loving to be around growing things in general. She knows how to grow nearly every decorative or edible plant in the Digital World, but is constantly stymied by not having enough space to grow everything she wants to.

    Her shyness comes from a deep fear of embarrassing herself combined with her taking criticism very hard. She used to have a stuttering problem, and although few people teased her for it, the few that did were enough to make her not want to speak. She managed to push through that time and now can speak to a small number of people at once and no longer stutters, but her fear of embarrassment remains.

    Character abilities: When Iskandar arrives in the Digital World, it will be in a human body, fulfilling the wish that he would have made on the Holy Grail. As a result he no longer has the full power that he possessed as a Heroic Spirit, although he does retain a few abilities. Physically Iskandar is now a normal human with above-average strength and endurance, but low agility, though he would still read to magical scans as being a summoned being. He's skilled at fighting with the weapons of his time, primarily the short sword and the lance. He can materialize and dematerialize the armor, clothes, and (high-quality but non-magical) bronze sword he arrived with, exchanging them with whatever clothes he's wearing at the time. Both sets of clothes are clean and undamaged when they arrive. He has divine blood, being a descendant of both Heracles and Achilles, as well as rumored to have Zeus as his true father. This normally has no effect, but it does result in magical effects working on him as they would on a deity regardless of his wishes, if they have a specific effect on the divine (for example, he could wield a weapon that could only be touched by a god, but he would also be affected by a curse that only works on deities). He also retains his immunity to minor magical effects, but this ability is so weak it's almost not worth mentioning; it only negates the weakest and most casually cast of magic, and once the caster puts some effort into casting a spell on him, it will get through. Since no competent spellcaster would use such weak spells in battle or not put any effort into casting, this ability is unlikely to come up, but is included here for completeness sake. He's able to sense powerful magic nearby, but can gain no information beyond it's location and its relative strength. He can no longer summon Gordius Wheel, and therefore can't use Via Expugnatio. His ultimate ability, "Ionioi Hetairoi: Army of the King", is inaccessable as long as he can't access the Throne of Heroes, and his lack of magical ability prevents him from calling forth the Reality Marble without that access. In theory, gathering a group of at least 2000 people who are all loyal to him beyond death, have had unforgettable experiences next to him, and share his dreams, or else being assisted by one or more extremely powerful spellcasters, would allow him to activate the Reality Marble, but there would be no guarantee of success or of what form it would take, as his original ability to summon it is something approaching a miracle to begin with. In short, all functions of Ionioi Hetairoi are locked out without extremely specific requirements and mod approval, and it is likely that it will remain inaccessible indefinitely.
    thekingisnotalone: (Who the hell do you think I am!?)

    Iskandar app 6/6

    [personal profile] thekingisnotalone 2012-04-15 06:38 am (UTC)(link)
    Iskandar is an excellent tactician and strategist for whom it is almost unthinkable that he would lose a battle; his sole loss over his entire life was during the Holy Grail War against a power strong enough to destroy worlds that no one could be expected to win against. He has great charisma that makes him a natural leader and understands how best to rule and command a multicultural nation. He's known to have exceptional luck that allows him to seize any opportunity presented that could increase his chances of success... or simply wander into a store in time to get the last of something in stock. His education as a child gave him knowledge of medicine, philosophy, science, morals, religion, logic, art, and the ability to play the lyre, but he never mastered any of those fields. Upon being summoned in the Grail War he gained basic knowledge of the modern world, the ability to speak all modern languages, and the knowledge that much of his ancient knowledge is incorrect and now useless to him. Due to his research while in the modern world he understands the uses of the military technology of the 1990's. Finally, he retains his supernatural Riding skill from being summoned as a Rider class Servant, which allows him to ride any mount and operate any vehicle, even if he's never seen it before. All he needs to do is sit in its equivalent of a saddle and grasp its equivalent of reins and he'll be a master of its use. The only mounts he can't use this ability on are dragons, which he would have to learn to ride normally.

    Sample RP:

    "Damn that was good!" Shoutmon said, dramatically flopping onto his back as the group sat around their campfire. Leomon scowled at the sudden noise but said nothing.

    "Indeed, that was a fine feast!" Iskandar agreed loudly. "Leomon! Labramon! You two are indeed excellent chefs!"

    Labramon looked like she was trying to flatten herself into the ground when the others glanced over at her.

    "Thank you."

    Leomon crossed his arms over his chest.

    "I ain't a chef. And I'd hardly call it a feast."

    "Nevertheless it was delicious."

    "It was too salty," Aquilamon spoke up from his perch on a fallen tree.

    "You didn't help or say what you wanted in it. You don't get to complain."

    "I agreed to eat with you people. I've done more than e-"

    "Hey, Iskandar!" Shoutmon interrupted, everyone's attention swinging back to him as he sat back up. "Didn't you say you had a surprise for us?"

    "Ah, yes, I do indeed." Iskandar tapped buttons on his D-Comm and realized a box, which he held up to the others with a huge grin.

    "Ta da!"

    The box was marked "S'mores Kit".

    "I saw this in the city's market and decided we should try it!"

    Ignoring Aquilamon's muttered "That's it?" and the bewildered looks of the others he opened the box and pulled out the instructions. Elephamon broke the silence.

    "It would have been more economical to purchase the ingredients separately. It would also be possible to make more, as the separate ingredients are sold in larger packages."

    Iskandar looked up at her. "Is that so?" He looked back down at the instructions with a frown. "This seemed so convenient, having everything in one package with instructions for preparing them."

    "I've never had them before but they look good!"

    "Indeed. It seems that we will need sticks to hold these white thingies over the fire."

    "I'll find some!"

    Shoutmon charged off towards the trees to begin his search and Elephamon spoke up again.

    "The white objects within the kit are called-"

    "Found some!"

    "Are called 'marshmallows'. In many of the worlds that human Tamers originate in, marshmallows were developed from a confection made from the marshmallow plant, hence the name."

    "Oh yes, I remember those." Iskandar smiled. "I tried them after I liberated Egypt. They were quite delicious." He held the bag up and frowned at the contents in confusion. "Although they looked nothing like these. It would seem that the recipe has changed significantly since the-"

    "These should be good!" Shoutmon came charging back with a bundle of sticks in his arms. "What next?"

    Leomon reached over and grabbed a stick.

    "Obviously, make a point on it so you can get the marshmallow on and off easier."

    He drew his sword and, with a few quick cuts, the stick gave the stick a rough point. He repeated the process for the remainder and sheathed his sword. Shoutmon flashed him a glare.

    "Now what, oh great warrior?"

    "It says that now we roast the marshmallows over the fire until they are golden-brown," Iskandar said before Leomon could retort. "Labramon, would you roast Aquilamon's as well?"

    "Okay."

    Roasting marshmallows over the fire, Iskandar was grinning like a little kid. Labramon had a much smaller smile, and Leomon, Elephamon, and Aquilamon retained a neutral expression. Shoutmon hummed one of the new songs his band was working on, until his marshmallow caught fire and he frantically blew on it to put it out.

    "Hm. The instructions do say that some people may enjoy their marshmallows burnt."

    "That wasn't supposed to happen..."

    "So what next?"

    "It seems you place a piece of chocolate on half of the cracker, then put the marshmallow and the other half of the cracker on top."

    Everyone did so and ate.

    "Hm. Not ba-"

    "Wow this is good!"

    "I agree."

    "Haha! We should have this again! What say you all?"

    "Hell yeah!"

    Leomon, Elephamon, and Labramon all nodded their assent, while Aquilamon gave a noncommittal "Hn." Iskandar looked over at him.

    "What do you think, Aquilamon?"

    "Hn. Do what you want. I'm leaving."

    He flapped his wings and flew off, making the campfire dance wildly in the process.

    "That guy..."

    As the others focused their attention on Aquilamon's departure, Shoutmon set another marshmallow on fire.

    "Dammit not again!"

    Sample D-Comm Network Post: [Video]
    [The camera comes on to show an enormous man standing with his red cloak around his body, the Net Ocean stretching out in the background and nothing other than the waves and the horizon to focus on besides him. He looks even taller than he is since whoever is holding the camera is so much shorter than him and is pointing the camera up slightly to get his face in the shot along with the rest of his body. The man spreads his arms, his cloak billowing for an instant before it comes to rest behind his shoulders, and speaks in a voice that doesn't need a microphone to be heard clearly over the roar of the waves.]

    Everyone! Cease what you are doing and listen to the words of the king!

    [He lowers his arms and his cloak slips forward to cover them again.]

    I am Iskandar, King of Conquerors! Those who come from my world may know me better as Alexander the Great. In this world I am of the Xros Tamer class. I wish to make a proposition. [He looks directly at you. Yes, you watching this video, whoever and wherever you are, he's looking at you specifically. He spreads his arms in the air again and clenches his fists.] What do you say to joining my army? Together, we shall share the joy of conquering this world, trampling the Demon Kings and all who oppose us beneath our feet! [A huge grin.] What say you?
    thekingisnotalone: (This is not good)

    Re: Iskandar app 6/6

    [personal profile] thekingisnotalone 2012-05-01 07:48 pm (UTC)(link)
    [Goes to check prices for paid accounts.]

    He'll be using this journal.